Sunday, December 11, 2016

Week 9 - Off to the Races!



From last week I went in to refine some of the details of the car, trying to make the lights more transparent and adding taillights and headlights I also added red emissions to the red lights so they glow in the darkness.

New Car and Shaders






Setting the Scene

Due to how the colors came out of the model it reminded  me of the hot wheel toys I would play with as a child. So I decided to bring the car model in as if it was a toy.  I built a small room in unreal on in a grassy hilly terrain. In the room I modeled a simple hot wheel track piece and used splines to build the track while using unreal materials to color it. Lastly I added a matinee to the car on the track. 





My Matinee 




Sunday, December 4, 2016

Week 08 - Creating a texture map in Photoshop

From last week

Worked on cleaning up the UVs and re doing the base textures mainly the white body and body lines. I thought the hyper shader was interesting so wanted to give texturing with it a go. Decided to use it for detail pieces such as the lights, wheels and windows. I also reduplicated the half and merged the vertices. 

Shaders:


New UVs:




Car in view:



Rendered: