Sunday, December 4, 2016

Week 08 - Creating a texture map in Photoshop

From last week

Worked on cleaning up the UVs and re doing the base textures mainly the white body and body lines. I thought the hyper shader was interesting so wanted to give texturing with it a go. Decided to use it for detail pieces such as the lights, wheels and windows. I also reduplicated the half and merged the vertices. 

Shaders:


New UVs:




Car in view:



Rendered: 


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