Saturday, October 29, 2016

Level Design Week 3: Proxy Level Block Out With Simple Blueprints (UE4)

For my man made objects I decided  to make a manor for a FPS game. In a small but hilly terrain area. Used the flatten tool to give it a solid base and made hills so other players could snipe looking into the upper windows from the sides on the second floors.

Reference Images



References:


For the landscape wanted a hilly background.

Building the Level







The Blue Are Object in the game for the player to hide behind and take cover. 






Blue Printing:

Used the references from the email  to add a moving elevator, opening door, and crouch cam though I couldn't find a crouch animation.



Play through:




Saturday, October 22, 2016

Level Design: Week 02 Mincraft-ish Level

Inspiration:

For this project wanted to try and build the floating island chain Yafutoma from Skies of Arcadia. In doing so I wanted to figure out why they laid out the connections between each island in the way they did.




Minecraft Reference: 

For water, grass and floating


Starting block and textures:









For the Planks I adjusted the colors in Unreal for the two roof tile blocks.


 Island Building:


When building this time I made use of grouping and it made building up the level go more smoothly.
Also from talking with Hannah and Jordan I decided to turn off the the water cubes colliders and added fence posts respectively.











Final Level:

While working on the level I gained an appreciation for how the game guided the player through each island and how it tied into the culture of that nation in the world. By having all visitors land in the bay they are forced to walk up winding paths to reach each island, the home of the ruler being the furthest away. By building two of the islands I was able to better understand why each island was in its own scene as well. Since building two in this one cause long light build times and saving. However is was exciting to try and build a minecraft-ish version of the islands








Playing through: 





Saturday, October 15, 2016