Saturday, October 29, 2016

Level Design Week 3: Proxy Level Block Out With Simple Blueprints (UE4)

For my man made objects I decided  to make a manor for a FPS game. In a small but hilly terrain area. Used the flatten tool to give it a solid base and made hills so other players could snipe looking into the upper windows from the sides on the second floors.

Reference Images



References:


For the landscape wanted a hilly background.

Building the Level







The Blue Are Object in the game for the player to hide behind and take cover. 






Blue Printing:

Used the references from the email  to add a moving elevator, opening door, and crouch cam though I couldn't find a crouch animation.



Play through:




1 comment:

  1. Nice work, we talked about switching this over to the fps template. Also very loud colors might be a bit distracting a this point. Make sure all your shapes are actually represented for gameplay.

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